Accessibility Consulting

Steve is considered a thought leader on accessibility in gaming and an advocate for developers who want to incorporate accessibility into their projects. He’s worked as a general accessibility specialist for 5+ years and has consulted on multiple projects, from indies to AAA.

Consulting Services

  • Two speech bubbles one pointing left with an elipses in the center, the other pointing right has a question mark in the center

    Consulting Q&A

    Meetings with your teams allow you to ask questions about accessibility and best practices at a broad level.

    Needs: Any preferred meeting platform

  • Stick figure pointing towards a projector screen behind them.

    Accessibility Talks

    Give an accessibility talk to your team or the whole studio about any accessibility topics as requested.

    Needs: Any preferred meeting platform

  • A lightbulb with a gear in the top left corner

    Brainstorming

    Be a part of one or multiple team meetings at key milestone points in production brainstorming or working on ideas for features or options and provide accessibility insights.

    Needs: Any preferred meeting platform

  • A document icon with lines representing paragraphs of text. At the top is an A+ and a winner badge is on top of the document

    Mock Review / Report Card

    I receive a build for a game and I would provide an Accessibility Report/Review on what accessibility is in the game covering different disability types but on a broader sense.

    Needs: A build of the game (one that also has controller support) I can also work with server based solutions (ie: Parsec).

    Time: 2-3 days depending on how large the game is (this covers time to play the game and then write a report/review)

  • A D-Pad icon from a gaming controller

    Playtesting

    Either remotely or in-studio, I sit and play the game and provide feedback in realtime as I play. If remote, playtesting can be done over any preferred meeting platform. Or I can provide a game recording of my playthrough and delivered as video files.

    Needs: Travel Expenses for being in-studio or a PC build to play at home.

    Time: 2-7 days, depending on scope of feedback on project.

  • A group of three individuals in the center of a two circular arrows in a looping patern.

    Retainer

    Initial sit with your team and go through an overview of the project. Play and record a previous similar game to suggest accessibility ideas.

    We will have regular, one-hour recurring meetings (the frequency of which depends on the production timeline) to discuss UI/UX progress.

    Near the end of the contract/project, participate in playtests and work with your team to have disabled player playtests as needed.

Project Highlights

  • Artwork for Call of Duty Black Ops 6

    Call of Duty Black Ops 6 (Current)

    Steve is currently the Accessibility Consultant for Call Of Duty working with the team at Raven Software to help make the Call Of Duty Franchise more accessible to disabled players. More to come soon.

  • Artwork for The Last Of Us Part 2

    The Last of Us Part 1 Remake & Part 2

    Provided Blind accessibility consulting on Naughty Dog's PlayStation title "The Last Of Us Part II (2020)" “The Last Of Us Part 1 Remake (2023)” and “The Last Of Us Part II Remastered (2024)” Steve helped provide guidance and feedback on the Low Vision/Blind Accessibility settings as part of the game's 60+ accessibility features in the game.

  • Artwork for Forza Motorsport

    Forza Motorsport

    Steve was one of the consultants brought in to Turn10 Studios to give feedback on the Blind Driving Assist built into The Game Award for “Innovation in Accessibility” winning Forza Motorsport (2023).

  • Artwork for Watch Dogs Legion

    Watch Dogs Legion

    During an Ubisoft Workshop, Steve was one of several consultants who helped provide feedback on Watch Dogs Legion

  • Artwork for Assassin's Creed Valhalla

    Assassin's Creed Valhalla

    During an Ubisoft Workshop, Steve was one of several consultants who helped provide feedback on Assassin's Creed Valhalla.

  • Artwork for Far Cry 6

    Far Cry 6

    Steve provided accessibility feedback during playtesting of early builds of Far Cry 6.

  • Artwork for Marvel's Guardians of The Galaxy

    Marvel's Guardians of The Galaxy

    Steve provided accessibility feedback as part of a panel to Eidos Montreal for Marvel's Guardians Of The Galaxy

  • Steve's contribution to our accessible design workshop was very constructive and all around eye-opening for the devs who attended. We're not going to develop games in the same way anymore.

    David Tisserand, Director of Accessibility, Ubisoft

Work with Steve